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Vampire survivors developer
Vampire survivors developer





vampire survivors developer

Several more characters can be unlocked with game-play and through earning in-game gold.Īntonio will attack with his whip in whatever horizontal direction he is facing. The game starts with one character available - Antonio, who wields a whip, the iconic "Castlevania" weapon. "Vampire Survivors" is a game so simplified that it almost, but not quite, reaches the level of an idler game. Your first run will likely only last a few minutes, but soon you'll be controlling a walking ball of death and destruction as whips, fireballs, daggers, axes and more spew forth from your character, ripping through every enemy in range. At the time of this writing, "Vampire Survivors" had more than 30,000 concurrent players on Steam and more than 100,000 people watching others play it on Twitch.Ĭreated by indie developer poncle, "Vampire Survivors" is a gothic horror game with roguelike elements and quickly devolves into pure chaos. Or perhaps the true cost is not the paltry $3 asking price, but the hours of your life this rather addictive retro-style game will take.

Vampire survivors developer full#

The full video, which might be really useful for people interested in game design, can be watched below.The latest indie darling to surge up the charts on gaming platform Steam is "Vampire Survivors," a "Castlevania"-inspired bullet-hell action role-playing game that is far more entertaining than its price tag would suggest. Of course, it is not perfect and is far from a complete game, but the whole point was to show the prototyping process that is an integral part of game development. Muscat called this prototype Sir Truck, which can be downloaded on itch.io for free. He then went through other development stages like AI logic, adding weapons, building the map, making new enemy cars, creating the perk system, doing art stuff, and even adding a sword to a car (yes, you read it right). So, first things first, Muscat had to make a simple car model and apply the right physics settings to it. The idea was to mix the hordes of enemies with physics-based gameplay. He took one of this year’s biggest indie hits Vampire Survivors and combined it with Crash Club, a car combat game he made at Prettygreat. “It couldn’t be a better time to ,” Muscat ironically noted, given the global economic turmoil and expected recession.įor his new video, the veteran developer showed the process of creating a game prototype. “But I’ve always wanted to try an ultimate challenge - building a game all on my own.” “I created Fruit Ninja, Jetpack Joyride, and have shipped over a dozen other games,” he said at the beginning of the video. Muscat uploaded the first video to his YouTube channel on August 17 (thanks to Simon Carless for highlighting it in the latest GameDiscoverCo newsletter ).

vampire survivors developer

He worked there for the last four years and left in June 2022. He then co-founded his own studio Prettygreat, before joining Snap as head of design for the company’s gaming division.

vampire survivors developer

Luke Muscat started his gamedev career back in 2007 as a designer at Australia-based Halfbrick Studios, which is known for Jetpack Joyride and Fruit Ninja.







Vampire survivors developer